Pillage and Plunder Races and ClassesPillage and Plunder Races and Classes
Mammals: The main Kingdom. Mammals excel at groupwork and many of them actually gain bonus damage for it.
Birds: A Kingdom based on the winds of magic. All Birds know some form of magic, and when using it are no doubt the fastest travelers be it a temporary boost of speed or a temporal path connecting two places instantly.
-Egyptian/middle eastern style
Reptiles: A makeshift Kingdom based on loners and nomads. Reptiles have survived in the outskirts for generations ambushing caravans, now they excel as assassins and scouts.
- Norse/barbarian style
Amphibians: An absolutely odd Kingdom. Amphibians have taken up all the skills that the other Kingdoms were willing to teach them, if they weren't so awkward they could probably achieve anything they desired to.
Invertebrates and Fishes will come later as enemies or side characters
-Invertebrates will have a dark ages/medieval style, armored knights
-fishes will ha
a race of mammals that breath smoke. They resemble werewolves but with much longer tails and skinny appendages. they wear breathing masks and backpacks that are creating smoke for them to breath through. Heavily religious, they break their society up into different castes baste on their age and how long they have survived in the world.
Sparkin- the children
Flamekin- the warrior cast, almost exclusively pre adults, but some Smokin decide to rejoin as generals.
Smokin- the trackers of the race. they hunt and farm for food, as well as research new knowledge to someday become a Sparkin
Ashkin- the leaders who study and retain wisdom. They are the priests, scholars, and doctors of the race. They are also the only caste allowed to mate.
the emberkin religion is mainly involving the circle of life on their planet, where they are born, live, then die and are set on pyres.